
within 2 m) measurements of drifting snow currently available over the Antarctic continent. The data, provided nearly continuously so far, constitute the longest dataset of autonomous near-surface (i.e. With the aim of acquiring new data relevant to the observation and modelling of drifting snow in Antarctic conditions, two remote locations in coastal Adélie Land (East Antarctica) that are 100 km apart were instrumented in January 2010 with meteorological and second-generation IAV Engineering acoustic FlowCapt™ sensors. While field measurements are needed to evaluate and interpret model and satellite products, most drifting-snow observation campaigns in Antarctica involved data collected at a single location and over short time periods. It may not be enough to finish him but you'll have two of them during a much shorter period.Drifting snow is a widespread feature over the Antarctic ice sheet, whose climatological and hydrological significance at the continental scale have been consequently investigated through modelling and satellite approaches. * The fight against the 2 guardians is now easier: one of them will appear 30 seconds before the other. * fixed a bug causing notification titles to overlap with the close button * Intro volume is now correctly using your sound settings A new button to move at a third of your maximum speed to allow greater precision. * Slow move feature added to gamepad and keyboard controls. (the cursor sensitivity now applies to menu AND mission controls) We also improved pad and keyboard controls by adding a slow movement mode you can trigger with a button or a key to move precisely with greater ease. Some people may also feel like it's giving a lot more control to dodge bullets efficiently. Minor Fix June 29, 2017Ī major change today: mainly to improve accessibility we have to decided to allow mouse control during gameplay phases. You can empty your hold into your stash directly from this window. * There is now a helper window to remind you that you have cargo in your hold each time you return from a mission. * 2 mandatory missions were removed in grade 1 to allow a quicker progression in those boring levels without suicide bullets :) Some have been removed, others less important are triggered later in the game. * There is now less notifications when you start the game. * Most SFXs of weapons have been revamped and are now much more present in the global mix (stronger and louder pew pews!)

If like me you prefered the virtual cursor, you can still switch back to the old mode in the options! * We finally changed the gamepad control in the menus. At least until, we have proven to ourselves that we are not only able to make games but that we are also able to actually sell them decently :) In the future, Alkemi will still work on games but probably with scopes A LOT smaller than for Drifting Lands. We lost enough money in this project as it is. We're still around because Alkemi has another source of stable income and we finally found some time to complete unfinished tasks we had on the game! At this point though, it would not be reasonable to expect a lot of new content or any console port for Drifting Lands. I can't really give steam sales publicly (it's supposed to be under NDA) but you can get a pretty accurate estimation by looking numbers on steamspy.Īnyway. It's probably my fault, and for multiple reasons, but the sales barely covered 20% of the development cost. To be honest, the game didn't perform as well as we hoped. 7 months, and I have to admit we gave very little news or spend very little time improving the game.

Hi All! It's been a while since the release of Drifting Lands. Probably imperfect games, sometimes a bit too niche, but we will always try to bring something new, something different to the table, with a lot of polish as we did for the past ten years. The game didn't reach our expectations and retrospectively we would have done a lot of things differently, but i'm still super proud of the work of our little team.įor the time being we will continue to make slightly different games. There is no intent here to give a second life to the game, just the will to make more accessible our little contribution to the world of action-RPGs (see how I did not call it a shootemup ? ^^).

This decision is a way for us to try to share our work with a larger amount of people, without going so far as to make the game entirely free. Thank you, because even if you did not make us live, you gave us enough drive to make more games. If you bought it earlier at a higher price and THANK YOU. It's not a sale, it's just the new price of the game. From now on, the game will be sold at 5$ (4€) and you can get its awesome OST for less than 2$. 3 years after its release, we have dediced to change drastically the price of Drifting Lands.
